Bull Pen: Difference between revisions

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(Categorize Tags into Eras and Regions)
(Set Game Eras to Predecessor)
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|Description=<p>per Brewster [1953]. “Basemen” stand at each corner of a bounded field of play, and try to plug other players inside the bounds. Each player has three “eyes” [lives]. A player loses an “eye” if plugged or if a target player catches a ball thrown at him. There is no batting or baserunning in this game.</p>
|Description=<p>per Brewster [1953]. “Basemen” stand at each corner of a bounded field of play, and try to plug other players inside the bounds. Each player has three “eyes” [lives]. A player loses an “eye” if plugged or if a target player catches a ball thrown at him. There is no batting or baserunning in this game.</p>
|Sources=<p><span>Paul G. Brewster, </span><em>American Nonsinging Games </em>(U Oklahoma Press, Norman OK, 1953)<span>, page 82-83.</span></p>
|Sources=<p><span>Paul G. Brewster, </span><em>American Nonsinging Games </em>(U Oklahoma Press, Norman OK, 1953)<span>, page 82-83.</span></p>
|Game Eras=Predecessor
}}
}}

Revision as of 08:14, 28 November 2012

Glossary of Games
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Predecessor Games
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Eras Predecessor
Description

per Brewster [1953]. “Basemen” stand at each corner of a bounded field of play, and try to plug other players inside the bounds. Each player has three “eyes” [lives]. A player loses an “eye” if plugged or if a target player catches a ball thrown at him. There is no batting or baserunning in this game.

Sources

Paul G. Brewster, American Nonsinging Games (U Oklahoma Press, Norman OK, 1953), page 82-83.

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